


Up Tilt: Rayman throws out an uppercut.Side Tilt: Rayman's stronger punch from his jab.

Dash: Rayman's dash attack from Origins and Legends, where he spins his arms and legs around his body while moving forward.Jab: Rayman's standard attack from Origins and Legends, where he throws out a few quick punches followed by a bigger one.All body parts will automatically fly back toward Rayman while separated. In a worst case scenario, this can even hinder what moves he can use at a time. This mechanic functions as a double-edged sword of sorts, as Rayman's other body parts can still be knocked away with proper timing, even if they're being used with an attack. The other parts of his body can still be knocked away, but they will not add increase Rayman's damage percentage and doing this won't interrupt another attack, so long as it can be used without them (Say for example, you try to hit Rayman while he's charging his forward smash, but only hit his head, so Rayman still throws out his attack and it hits you). Only his torso will have a main hurtbox in which damage can be dealt to. Glide: By holding the jump button, Rayman can spin his helicopter hair to slowly glide, which lasts as long as the button is held and can be acted out of with any of his aerials.īody Bag: Rayman has a unique mechanic utilizing his lack of limbs.Rayman excels when he can keep up pressure from a safe distance, but when it comes to close quarters is when he starts lacking. He can be described as a "distance demon" in similar virtue to Byleth, except with a more fast-paced and in-your-face fighting style. Rayman is a long-ranged melee fighter with an emphasis on quick and acrobatic movement, much like many of his own games. 4 Classic Mode: Long-Distance Relationship.
