
Once it is full, the player's racing speed will be boosted, and a "boost meter" indicates how much boost time is left.

While racing, the player gets rewarded for stunts that are wheelies, air time, and somersaults, by charging the "stunt meter". In the first four stages of each location, the game plays with nine randomly selected opponents, and 19 on the moon. There are six different locations: The Dunes, Volcania, Planetoid, Outlands, Sunset City, and the moon, five of which (all except the Moon) have five stages, the last of which is a chase which can be played with only one predetermined character. "Sir Collin" can rotate as quickly as to be able to perform somersaults from bouncing from stillstand, thus can attain high boost levels.Įach character features a horn (not to be confused with collectible in-level "horns"), which is a sound made by pressing the "B" button. Their low bounciness also prevents them from hitting their heads in "Outlands: The Caves". For example, it is difficult to achieve the ten-second wheelie challenge on the moon level with any other characters than "Cycle King" and "Spoke", whose bikes share the same physical shape.įront wheelie challenges are difficult to be obtained with any other bike than that of "Letter F" with huge front wheel, and "The Bowler Brothers" are more stable and the least likely to land upside down. Physical characteristics such as stability, agility, height, and bounce height vary throughout characters' bikes, making some more capable than others for specific achievements. Occasionally, the player needs to bounce using the space bar to reach one. For some achievements, not necessarily all of them need to be collected. For each collected, a note of "Ode to Joy" (European anthem) is played, and afterwards a constant tone.

Some levels feature "horns", which are collectible yellow circles in the air with the clip-art of a horn. Each is rewarded with $200 of in-game money. It could be described as a precursor of Fingersoft's "Hill Climb Racing". Tracks and characters are unlocked through achievements, such as completing the level under a given time without crashing, reaching a number of forward or backward somersaults, wheelie time, consecutive wheelie time, reaching an air time (consecutive or total), and reaching a boost level.
